Decisive Win
Analyze afresh, execute, & win decisively.

Archive for July, 2007

Tragedy Testing

Saturday, July 28th, 2007

” ..’ve got a fire in the cockpit…. a bad fire… get out…”

The last 17 seconds of voice recordings of the astronauts in the Apollo 1 Fire, January 27, 1967

Sun Tzu says attack from a direction that is least expected. The corollary is that one must be vigilant in defense of areas where attack is unexpected to prevent or blunt such attack. Disaster does not always occur where risk is highest. And do not mistake known risk for all risk.

Medieval 2: Total War version 1.2 play by play

Tuesday, July 17th, 2007

Playing with the upgraded artificial intelligence in version 1.2, it is still possible to get a very fast win. Here’s the play by play to win as the Holy Roman Empire on turn 8 with one to four regions to spare.
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Medieval 2: Total War Patch 1.2

Saturday, July 14th, 2007

The long delayed Medieval 2: Total War patch came out around the third week of June a few weeks after the Labor Day weekend it was promised. I’ve been playing it for a few weeks to exercise the new artificial intelligence (AI).

The AI and game rules still need some major improvement to be a challenge to the expert strategist and tactician even at the highest difficulty levels. I was able to satisfy the victory conditions for the ‘long’ campaign playing the Holy Roman Empire on turn 8. What follows is strategy, tactics and a recount of how to do it. I’ll point the way for how to do it by turn 7.

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